Shooting Games · 20
Respawn timers are social pacing tools in multiplayer: too short and mistakes feel meaningless; too long and the punishment becomes watching everyone else have fun. The history behind the category adds another layer. Reloading became more than an animation once games made magazine size a tactical rhythm: shoot, count, find cover, reload, repeat. A sniper scope can make the world look calm seconds before it becomes extremely not calm.
- FPS & action
- Aim challenges
- Tactical battles
-
Pixel Shooting WebGL -
Tank Commander -
Bullet Bros -
Sunny Tropic Battle Royale 2 -
Vegas Clash 3D -
Pop It Rocket -
Shoot Up! -
ColorWars io -
Grot -
Roof Shootout -
Christmas Survival FPS -
Offline FPS Royale -
Aimbot Arena 3D -
You vs Boss Skibidi Toilet -
Mineworld Horror: The Mansion -
Grand Zombie Swarm 2 -
Raven 3D: Front Line -
Cannons and Soldiers -
Crashing Skies -
Mothership -
Drag Shooting -
Five -
Z Defense 2: Ocean Battle -
Mr Dracula -
Stickman Archer Adventure -
Crazy Pixel Apocalypse 3 -
Guns and Magic -
Avoid You Dying -
Omni-Core -
Extermination io -
Totally Wild West -
D.Copter Reloaded -
Craig of the Creek: Drone Showdown -
Classical Rabbit Hunting -
Slendrina Must Die: The School -
Stickman Maverick : Bad Boys Killer -
Pixel Royal Apocalypse -
Virus-Shot -
Pocket Battle Royale -
Stickman Sniper: Western Gun -
Table Tanks -
Bullet Time Agent -
White Archer -
Zombie Shooter -
Desert of Evil -
Earth Defender Html5 -
Sector 7 -
Capybara Winter Curse -
Zombie Easter Bunnies -
Brick Breaker -
Silly Bombs and Space Invaders -
Battalion Commander -
Awesome Tanks 2 -
City Siege -
Galaga -
City Siege 2 - Resort Siege -
State of Zombies 3 -
Big Blocks Battle -
Marbles Shooter -
Laser Cannon 2
A quick detour
Time Crisis used a foot pedal as part of its arcade controls in 1995. Pressing it let the player pop out to shoot; releasing it ducked behind cover and reloaded, turning a simple pedal into the rhythm of the whole game. The next bit is equally fun. The House of the Dead reached arcades in 1996 and helped cement zombies as perfect light-gun targets: obvious silhouettes, dramatic entrances and absolutely no respect for personal space.